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smwgamification

20% of the population checks their smartphone...

Posted on February 20 2013 by Alisha Outridge in smwgamification

20% of the population checks their smartphone every 10 minutes #smwgamification Alisha Outridge (@AlishaOutridge) February 20, 2013

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Per Microsoft: 98% of people decide in 10 seconds...

Posted on February 20 2013 by Alisha Outridge in smwgamification

Per Microsoft: 98% of people decide in 10 seconds if they will stay on a website or not #smwgamification Alisha Outridge (@AlishaOutridge) February 20, 2013

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"You need something that keeps users coming up...

Posted on February 20 2013 by Alisha Outridge in smwgamification

"You need something that keeps users coming up back sec to sec, min to min & day after day" says Kyle from @Viggle at #smwgamification Alisha Outridge (@AlishaOutridge) February 20, 2013

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Viggle user engagement measured by avg minutes per...

Posted on February 20 2013 by Alisha Outridge in smwgamification

Viggle user engagement measured by avg minutes per month is "almost pornographic" #smwgamification http://t.co/A1TTiH9A Alisha Outridge (@AlishaOutridge) February 20, 2013

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Demo from @Viggle at #smwgamification featuring...

Posted on February 20 2013 by Alisha Outridge in smwgamification, MyGuy

Demo from @Viggle at #smwgamification featuring #MyGuy social fantasy sports game http://t.co/GWDmb80m Alisha Outridge (@AlishaOutridge) February 20, 2013

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At #smwgamification engagement discussion led by...

Posted on February 19 2013 by Alisha Outridge in smwgamification, smwny

At #smwgamification engagement discussion led by @gzicherm for #smwny http://t.co/1xuhz66D Alisha Outridge (@AlishaOutridge) February 19, 2013

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